Abstract Details
'From Farm to Market: A Fully STEM-Integrated Augmented Reality Game' |
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This session discusses bridging the gap between formal and informal education using game-based learning and augmented reality in an integrated STEM activity. Groups of 4 collaborate with iPads as agricultural-scientist, biotechnologist, engineer, and mathematician to solve agricultural challenges on a working farm. By scanning quick response (QR) codes around the farm, students prepare for a virtual farmers market. The narrative-based game will demand that students utilize their STEM knowledge from the lead-in agricultural literacy curriculum unit. This experience increases students' knowledge and alters their attitudes and beliefs about environmental conscientiousness and global sustainability. Demonstration, how to, and outcomes are discussed. Workshop Session (all workshops will be one hour) | |
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Handouts: Handout is not Available |
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Farah L. Vallera Lehigh University 484-542-0162 fav203@lehigh.edu Farah L. Vallera teaches instructional technology and teacher education as a Professor of Practice in Lehigh University's Teaching, Learning, and Technology graduate degree program and is a practicing instructional design consultant in higher education. She received a Ph.D. from Lehigh University in Teaching, Learning, and Technology, where her focus was on using innovative educational technology in the design and dissemination of STEM-integrated agricultural literacy curriculum for elementary students. She also has an M.A. and B.A. in sociology from Lehigh University and Centenary College, respectively. Aside from teaching courses and conducting research in instructional design, design thinking, makerspace development, mobile technology, and integrated STEM and agriculture, she develops multicultural, inclusion, and diversity awareness course materials and enjoys practicing urban agriculture and volunteering as an agricultural educator for diverse audiences. |